Article | 60001694 |
Type | HowTo |
Product | Engine |
Version | 6 |
Date Added | 5/10/2012 |
Submitted by | Kerry Francis |
Keywords |
private void MyButton_Click(object sender, EventArgs e) { vdDocument doc = vdFramedControl1.BaseControl.ActiveDocument; doc.New(); Vertexes vrts = new Vertexes(); vrts.Add(1,1,0,0);vrts.Add(1,4,0,0);vrts.Add(4,4,0,0);vrts.Add(5,3,0,0); vdPolyline pl = new vdPolyline(doc, vrts); doc.Model.Entities.AddItem(pl); pl.Invalidate(); //--------------- created the polyline --------- // rotate it for 45 degrees anti-clockwise around vertex[1] Vertexes orig_vert = new Vertexes(pl.VertexList);//get the vertex list of the polyline that will be changed gPoint pt1 = new gPoint(orig_vert[1] as gPoint); // Vertexes from Item 2 and above will change Vertexes keep = new Vertexes(); keep.Add(new Vertex(orig_vert[0])); keep.Add(new Vertex(orig_vert[1])); double orig_angle = pt1.GetAngle( orig_vert[2] as gPoint); // new angle orig_angle += VectorDraw.Geometry.Globals.DegreesToRadians(45.0d); Matrix mat = new Matrix(); mat.TranslateMatrix(-1.0d * pt1); mat.RotateZMatrix(orig_angle); mat.TranslateMatrix(pt1); mat.Transform(orig_vert); // this will produce the new vertexes for (int i = 0; i < 2; i++) { orig_vert[i] = keep[i]; // restore the vertexes that didn't changed } pl.VertexList = orig_vert; pl.Update(); pl.Invalidate(); }