Article | 60001586 |
Type | HowTo |
Product | Engine |
Version | 6 |
Date Added | 12/27/2011 |
Submitted by | Matt |
Keywords |
private void button1_Click(object sender, EventArgs e) { Doc = vdFramedControl1.BaseControl.ActiveDocument; gPoints pts = new gPoints(); pts.Add(new gPoint(-16, 0)); pts.Add(new gPoint(-14, 0)); pts.Add(new gPoint(-14, 3)); pts.Add(new gPoint(-16, 3)); Doc.CommandAction.Cmd3dFace(pts); // create a 3D face from 4 points pts = new gPoints(); pts.Add(new gPoint(-12, 0, 0)); pts.Add(new gPoint(-10, 0, -1)); pts.Add(new gPoint(-8, 0, 0)); pts.Add(new gPoint(-5, 0, 0)); pts.Add(new gPoint(-12, 3, 1)); pts.Add(new gPoint(-10.5, 2.7, -1)); pts.Add(new gPoint(-8, 3, 0)); pts.Add(new gPoint(-5, 3.2, 0)); pts.Add(new gPoint(-12, 6, 0)); pts.Add(new gPoint(-10.5, 5.7, 4)); pts.Add(new gPoint(-8, 6, 1)); pts.Add(new gPoint(-5, 5.8, 1)); pts.Add(new gPoint(-12.5, 9, -0.5)); pts.Add(new gPoint(-10.5, 9.2, 2)); pts.Add(new gPoint(-8, 9.1, 0)); pts.Add(new gPoint(-5, 8.8, 0)); Doc.CommandAction.Cmd3DMesh(4, 4, pts); // create a vdPolyface MESH that is made by 16 points Doc.CommandAction.CmdSphere(new gPoint(0,0,0),3.0d,32,16); // create a sphere Doc.CommandAction.CmdCone(new gPoint(7, 0, 0), 3.0d, 1.0d, 10.0d, 30);// create a cone Doc.CommandAction.CmdBox3d(new gPoint(11, 0, 0), 4.0d, 2.0d, 3.0d, 0.0d); // create a orthogonal 6-side box Doc.CommandAction.CmdTorus(new gPoint(19, 0), 2.0D, 0.5D, 30, 20); // create a torus }
private void button2_Click(object sender, EventArgs e) { Doc = vdFramedControl1.BaseControl.ActiveDocument; int[] array_faces = {1, 2, 5, 4, 116, // connect vertexes 1, 2, 5 and 4 to one face with color 116 7, 8, 3, 3, 116, 7, 12, 3, 3, 116, 8, 3, 6, 9, 116, 3, 12, 11, 6, 116, 6, 9, 10, 10, 116, 6, 10, 11, 11, 116, 7, 8, 14, 13, -1, 14, 15, 25, 8, -1, 15, 16, 9, 25, -1, 9, 10, 17, 16, -1, 17, 18, 11, 10, -1, 11, 26, 19, 18, -1, 12, 26, 19, 20, -1, 7, 12, 20, 13, -1, 20, 19, 23, 24, -1, 14, 15, 22, 21, -1, 15, 19, 23, 22, -1, 14, 20, 24, 21, -1, 21, 22, 23, 24, -1, 13, 14, 20, 20, 2, 16, 17, 18, 18, 2, 15, 16, 18, 19, 2}; Int32Array faces = new Int32Array(array_faces); gPoints pts = new gPoints(); pts.Add(2, 0, 0); pts.Add(3, 0, 0); pts.Add(1, 0, 1); pts.Add(2.2, 0, 1); pts.Add(3.8, 0, 1); pts.Add(5, 0, 1); pts.Add(0, 0, 2); pts.Add(1, 1, 2); pts.Add(5.5, 1, 2); pts.Add(7, 0, 2); pts.Add(5.5, -1, 2); pts.Add(1, -1, 2); pts.Add(-0.5, 0, 3); pts.Add(0.5, 1.5, 3); pts.Add(3.5, 1.7, 3); pts.Add(6, 1.5, 3); pts.Add(8, 0, 3); pts.Add(6, -1.5, 3); pts.Add(3.5, -1.7, 3); pts.Add(0.5, -1.5, 3); pts.Add(0.5, 1, 4); pts.Add(3, 1, 4); pts.Add(3, -1, 4); pts.Add(0.5, -1, 4); pts.Add(3.25, 1, 2); pts.Add(3.25, -1, 2); vdPolyface pFace = new vdPolyface(Doc, pts, faces); // create the vdPolyface and Doc.Model.Entities.AddItem(pFace); // add it to the document Doc.CommandAction.View3D("VISW"); Doc.CommandAction.View3D("SHADE"); }
private void button3_Click(object sender, EventArgs e) { Doc = vdFramedControl1.BaseControl.ActiveDocument; //create an oval tube vdEllipse ci = new vdEllipse(Doc, new gPoint(), 0.03, 0.02, 0, 0, 0); // Doesn't need to be in the document Vertexes verts = new Vertexes(); verts.Add(0, 0, 0, 0); verts.Add(0, 1, 0, -0.5); verts.Add(1, 1, 0, 0.2); verts.Add(1, 2, 0, 0); vdPolyline pline = new vdPolyline(Doc, verts);// Doesn't need to be in the document //We will use a polyline as path and an ellipse as section which ellipse is going to go round the polyline and create the polyface needed. vdPolyface pface = new vdPolyface(); pface.SetUnRegisterDocument(Doc); pface.setDocumentDefaults(); pface.setDocumentDefaults(); pface.Generate3dPathSection(pline, ci, new gPoint(0, 0.0, 0.0), 0, 1); Doc.Model.Entities.AddItem(pface); // add the polyface to the document. }
private void button4_Click(object sender, EventArgs e) { Doc = vdFramedControl1.BaseControl.ActiveDocument; Doc.New(); if (Doc.CommandAction.CmdSphere(new gPoint(0, 0, 0), 3.0d, 32, 16)) // create a sphere { vdPolyface pface = Doc.Model.Entities[Doc.Model.Entities.Count - 1] as vdPolyface; if (pface != null) { pface.PenColor.FromSystemColor(Color.PowderBlue); pface.Slice(new gPoint(-0.5, 0, 0), new Vector(-1, 0, 0), true, true); pface.Slice(new gPoint(0, -1, 0), new Vector(-1, -1, 0), false,true); // do not cover this slice Doc.CommandAction.View3D("SHADE"); } } }
private void button5_Click(object sender, EventArgs e) { double dLength = 400; double dDInterior = 100; double dDExterior = 200; double dSpecial = 10; double dHelp = dDInterior - dSpecial; Doc = vdFramedControl1.BaseControl.ActiveDocument; Doc.New(); vdPolyline oPLine = new vdPolyline(); oPLine.SetUnRegisterDocument(Doc); oPLine.setDocumentDefaults(); oPLine.VertexList.Add(new Vertex(dDExterior / 2, 0, 0, 1)); oPLine.VertexList.Add(new gPoint(-dDExterior / 2, 0, 0)); oPLine.VertexList.Add(new Vertex(-dDExterior / 2, 0, 0, 1)); oPLine.Flag = VectorDraw.Professional.Constants.VdConstPlineFlag.PlFlagCLOSE; vdPolyline oPLine2 = new vdPolyline(); oPLine2.SetUnRegisterDocument(Doc); oPLine2.setDocumentDefaults(); oPLine2.VertexList.Add(new Vertex(dDInterior / 2, -dSpecial / 2, 0, -1)); oPLine2.VertexList.Add(new gPoint(-dDInterior / 2, -dSpecial / 2, 0)); oPLine2.Flag = VectorDraw.Professional.Constants.VdConstPlineFlag.PlFlagCLOSE; vdPolyline oPLine3 = new vdPolyline(); oPLine3.SetUnRegisterDocument(Doc); oPLine3.setDocumentDefaults(); oPLine3.VertexList.Add(new Vertex(dDInterior / 2, dSpecial / 2, 0, 1)); oPLine3.VertexList.Add(new gPoint(-dDInterior / 2, dSpecial / 2, 0)); oPLine3.Flag = VectorDraw.Professional.Constants.VdConstPlineFlag.PlFlagCLOSE; VectorDraw.Professional.vdCollections.vdCurves curves_Outer = new VectorDraw.Professional.vdCollections.vdCurves(); curves_Outer.AddItem(oPLine); VectorDraw.Professional.vdCollections.vdCurves curves_Inside = new VectorDraw.Professional.vdCollections.vdCurves(); curves_Inside.AddItem(oPLine2); curves_Inside.AddItem(oPLine3); //'create polyhatch vdPolyhatch onehatch = new vdPolyhatch(); onehatch.SetUnRegisterDocument(Doc); onehatch.setDocumentDefaults(); onehatch.PolyCurves.AddItem(curves_Outer); onehatch.PolyCurves.AddItem(curves_Inside); onehatch.HatchProperties = new VectorDraw.Professional.vdObjects.vdHatchProperties(VectorDraw.Professional.Constants.VdConstFill.VdFillModeSolid); onehatch.Thickness = dLength; //'create polyhatch vdPolyface oPFace = onehatch.ToMesh(0); oPFace.PenColor.FromSystemColor(Color.Purple); Doc.Model.Entities.AddItem(oPFace); Doc.CommandAction.View3D("VISE"); Doc.CommandAction.View3D("SHADE"); Doc.Model.ZoomExtents(); }