Article | 60001174 |
Type | HowTo |
Product | Engine |
Version | 6 |
Date Added | 6/23/2010 |
Submitted by | stavros meimaroglou |
Keywords |
NOTE:
The paths of .tlb files must be added depend on your machine.
On your Project->Settings->C++->Preprocessor->Additional Include Directory you must add the debug and release folder where the .tlh files was created.
// testDlg.cpp : implementation file
//
//
//
#import "C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.tlb"
#import "C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\mscorlib.tlb" rename("ReportEvent","_ReportEvent") rename("value","_value")
#import "C:\Documents and Settings\XPMUser\Desktop\Temp\vdraw6\x86\VectorDraw.Geometry.tlb" rename("value","_value")
#import "C:\Documents and Settings\XPMUser\Desktop\Temp\vdraw6\x86\VectorDraw.Render.tlb" rename("value","_value")
#import "C:\Documents and Settings\XPMUser\Desktop\Temp\vdraw6\x86\VectorDraw.Serialize.tlb"
#import "C:\Documents and Settings\XPMUser\Desktop\Temp\vdraw6\x86\VectorDraw.Professional.tlb" rename("entities","Entities") rename("GetEnvironmentVariable" , "_GetEnvironmentVariable") rename("value","_value")
#include "stdafx.h"
#include "test.h"
#include "testDlg.h"
#include "vdallp.h"
#include "mscorlib.tlh"
#include "System.Drawing.tlh"
#include "VectorDraw.Geometry.tlh"
#include "VectorDraw.Render.tlh"
#include "VectorDraw.Serialize.tlh"
#include "VectorDraw.Professional.tlh"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestDlg dialog
CTestDlg::CTestDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTestDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTestDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTestDlg)
DDX_Control(pDX, IDC_VDWRAPPER1, m_vdraw);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
//{{AFX_MSG_MAP(CTestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_TEST, OnTest)
ON_BN_CLICKED(IDC_CREATEITEMS, OnCreateitems)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestDlg message handlers
BOOL CTestDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTestDlg::OnTest()
{
// TODO: Add your control notification handler code here
CWaitCursor wait;
this->m_vdraw.GetActiveDocument().GetModel().GetEntities().EraseAll();
m_vdraw.GetActiveDocument().ClearUndoMem();
VectorDraw_Professional::IvdDocumentPtr docPtr = m_vdraw.GetActiveDocument().GetWrapperObject();
docPtr->ClearEraseItems();
docPtr->GarbageCollector();
docPtr->GarbageCollector();//call twice for complete free of Garbage Collector.
m_vdraw.Redraw();
}
void CTestDlg::OnCreateitems()
{
// TODO: Add your control notification handler code here
CWaitCursor wait;
for(int i = 0 ; i < 10000; i++)
this->m_vdraw.GetActiveDocument().GetModel().GetEntities().AddLine(COlePoint(0,i),COlePoint(10000,i));
this->m_vdraw.GetCommandAction().Zoom(COleVariant("E"),COleVariant(),COleVariant());
}