Article | 60000191 |
Type | HowTo |
Product | Engine |
Version | 6 |
Date Added | 6/26/2007 |
Submitted by | Trung Pham |
Keywords |
The following example override the DrawBackground and vdScroll events of VectorDrawBaseControl in order to draw an image as background when rendermode is Wire2d.
Bitmap m_Bitmap;
private void Form1_Load(object sender, EventArgs e)
{
vdFramedControl.BaseControl.DrawBackground += new VectorDraw.Professional.Control.DrawBackgroundEventHandler(BaseControl_DrawBackground);
vdFramedControl.BaseControl.vdScroll += new VectorDraw.Professional.Control.ScrollEventHandler(BaseControl_vdScroll);
//create a bitmap object at runtime
m_Bitmap = new Bitmap(vdFramedControl.BaseControl.Size.Width, vdFramedControl.BaseControl.Size.Height);
Graphics g = Graphics.FromImage(m_Bitmap);
g.Clear(vdFramedControl.BaseControl.ActiveDocument.Palette.Background);
g.DrawString("VDraw", SystemFonts.DefaultFont, Brushes.Red, new PointF(vdFramedControl.BaseControl.Size.Width / 2, vdFramedControl.BaseControl.Size.Height/2));
g.Dispose();
}
//override the vdScroll event in order the pan and scroll draw the background properly.
void BaseControl_vdScroll(object sender, ref double cx, ref double cy, ref bool cancel)
{
vdRender render = sender as vdRender;
render.ViewCenter += new gPoint(cx, cy);
vdFramedControl.BaseControl.ActiveDocument.Redraw(false);
}
void BaseControl_DrawBackground(object sender, VectorDraw.Render.vdRender render, ref bool cancel)
{
System.Diagnostics.Debug.WriteLine("DrawBackground");
if (m_Bitmap == null) return;
if (!render.IsWire2d) return;//the following code is working only when 3d render is not active
render.UnLock();
Graphics g = render.graphics;
if (g == null) return;
g.Clear(render.BkColor);
g.DrawImage(m_Bitmap, new Point(0, 0));
g.DrawLine(Pens.Red, new Point(0, 0), new Point(render.Width, render.Height));
render.Lock();
cancel = true;
}